2016-17 STEM Scale-Up Program Menu

Click on the program titles below for more information about each program.

PROGRAMS

Curriculum for Agricultural Science Education (CASE) - Introduction to Agriculture, Food and Natural Resources
Description: CASE utilizes science inquiry for lesson foundation, and concepts are taught using activity-, project- and problem-based instructional strategies. In addition to the curriculum aspect of CASE, the project ensures quality teaching by providing extensive professional development for teachers that leads to certification. 
Grade Level: 9-12
Contact: Joshua Remington, Iowa FFA Foundation, joshua.remington@iowaffafoundation.org
For more information: http://www.iowaffafoundation.org

Curriculum for Agricultural Science Education (CASE) - Natural Resources and Ecology
Description: CASE utilizes science inquiry for lesson foundation, and concepts are taught using activity-, project- and problem-base instructional strategies. In addition to the curriculum aspect of CASE, the project ensures quality teaching by providing extensive professional development for teachers that leads to certification. 
Grade Level: 9-12
Contact: Joshua Remington, Iowa FFA Foundation, joshua.remington@iowaffafoundation.org
For more information: http://www.iowaffafoundation.org

Engineering is Elementary (EiE)
Description: Engineering is Elementary is a research-based, standards-driven, and classroom-tested curriculum that integrates engineering and technology concepts and skills with elementary science topics.
Grade Level: 1-6
Contact: Christopher Soldat, Grant Wood AEA Van Allen Science Teaching Center, csoldat@gwaea.org
For more information: http://www.aea10.k12.ia.us/vastscience/curriculumnew.html

FIRST Robotics Competition*
Description: High school students call it “the hardest fun you’ll ever have.” Under strict rules, limited resources and an intense, six-week time limit, teams of 10 or more students are challenged to raise funds, design a team "brand," hone teamwork skills and build and program industrial-size robots to play a difficult field game against like-minded competitors.
Grade Level: 9-12
Contact: Kenton Swartley, kenton.swartley@cfschools.org
For more information: http://www.firstinspires.org/robotics/frc
Link to Webinar: goo.gl/drzfi6

HyperStream
Description: HyperStream fosters real-world learning for 5th-12th graders through hands-on technology projects, competitions, showcases and engaging presentations through after-school clubs or integrated into curriculum, combined with the opportunity to work with technology mentors.
Grade Level: 5-12
Contact: Tyler Wyngarden, Program Manager, Technology Association of Iowa (TAI), tyler@technologyiowa.org
For more information: http://hyperstream.org

Making STEM Connections*
Description: The Science Center of Iowa’s Making STEM Connections program provides a kit, including tools, teacher resources and lessons to inspire the “makers mentality” in youth ages 5-14 through highly engaging, interactive and safe experiences. Building upon the natural inclination to tinker, this program empowers participants to explore STEM principles and 21st Century Skills as they design, create and make.
Grade Level: K-8
Contact: Jolie Pelds, Science Center of Iowa, makingstemconnections@sciowa.org
For more information: http://www.sciowa.org/makingstemconnections
Link to Webinar: goo.gl/drzfi6

PowerTeaching Math*
Description: Developed by Johns Hopkins Researchers, PowerTeaching Math is the leader in cooperative learning mathematics instruction helping teachers transform their classrooms environments to engage ALL students.
Grade Level: 6-8
Contact: Jill Hanson, PowerTeaching Math, jhanson@successforall.org
For more information: http://www.sfapowerteaching.org/

Project Lead The Way (PLTW): Introduction to Computer Science*
Description: Designed for students who have never programmed before, ICS is an optional starting point for the PLTW Computer Science program. Students work in teams to create apps for mobile devices using MIT App Inventor®. They explore the impact of computing in society and build skills in digital citizenship and cybersecurity. Beyond learning the fundamentals of programming, students build computational thinking skills by applying computer science to collaboration tools, modeling and simulation and data analysis. In addition, students transfer the understanding of programming gained in App Inventor to text-based programming in Python® and apply their knowledge to create algorithms for games of chance and strategy.
Grade Level: 9-12
Contact: Kim Glenn, PLTW Director of School Engagement, kglenn@pltw.org
For more information: http://www.pltw.org
Link to Webinar: goo.gl/drzfi6

Project Lead The Way (PLTW): Principles of Biomedical Science*
Description: Students explore concepts of biology and medicine to determine factors that led to the death of a fictional person. While investigating the case, students examine autopsy reports, investigate medical history, and explore medical treatments that might have prolonged the person’s life. The activities and projects introduce students to human physiology, basic biology, medicine and research processes while allowing them to design their own experiments to solve problems.
Grade Level: 9-12
Contact: Kim Glenn, PLTW Director of School Engagement, kglenn@pltw.org
For more information: http://www.pltw.org
Link to Webinar: goo.gl/drzfi6

Science Education for Public Understanding Program (SEPUP) - Science and Global Issues: Biology*
Description: Science and Global Issues: Biology (SGI Biology)  is a research-based high school biology course (also available as individual biology units) developed by the Science Education for Public Understanding (SEPUP) team at the Lawrence Hall of Science at University of California Berkeley, and field tested in classrooms across the country. It has a proven record of engaging students in scientific inquiry and STEM. 
Grade Level: 9-12
Contact: Darin Christianson, SEPUP, darin@lab-aids.com
For more information: http://lab-aids.com/high-school-curriculum/science-global-issues-biology

Spatial-Temporal (ST) Math
Description: ST Math is game-based instructional software designed to boost math comprehension and proficiency through visual learning. Integrating with classroom instruction, ST Math incorporates the latest research in learning and the brain and promotes mastery-based learning and mathematical understanding. The ST Math software games use interactive, graphically-rich animations that visually represent mathematical concepts to improve conceptual understanding and problem-solving skills. 
Grade Level: K-6
Contact: Brian Molitor, MIND Research Institute, bmolitor@mindresearch.org
For more information: http://www.mindresearch.org